MegaWang 2000 Turbo Edition hardware
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Devlog
- September 27, 2023 by Martin Piper3This is an overview of what to expect in the SDK release... Continue reading
- October 05, 2022 by Martin Piper#Commodore 64New VideoHardwareSDK 1.0.0.6 released. This includes lots more demo code and audio hardware fixes... Continue reading
- September 24, 2022 by Martin Piper#RetroTTL, #RetroTTLVideoCard, #C64, #Commodore64, #electronics, #electronicsprojectAudio board working with all the other video layers, scaled sprites, sprites, tiles, characters, and video generation layer. The Commodore 64 controls all the graphics and audio updates via the user p... Continue reading
- February 05, 2022 by Martin Piper#RetroTTL, #RetroTTLVideoCard, #C64, #Commodore64, #electronics, #electronicsprojectTwo new PCBs arrived from PCBWay, the tiles board and sprites board. While the sprites board worked first time, the tiles board needed some solder bridge fixups... Continue reading
- January 29, 2022 by Martin Piper#RetroTTL, #RetroTTLVideoCard, #C64, #Commodore64, #electronics, #electronicsprojectI go into quite some detail about debugging a second character generation layer board, from a different factory, that was initially delivered not working. Several issues were found and fixed. The same... Continue reading
- December 24, 2021 by Martin Piper#RetroTTL, #RetroTTLVideoCard, #C64, #Commodore64, #electronics, #electronicsprojectThis version 8.0 build demonstrates the new video and chars board with a larger horizontal resolution and larger chars scrollable area, being controlled by a Commodore 64... Continue reading
- October 26, 2021 by Martin Piper#RetroTTL, #RetroTTLVideoCard, #C64, #Commodore64, #electronics, #electronicsprojectAn extra character layer added to the video hardware connected to a Commodore 64. This new layer uses ICs soldered to the board with their own decoupling capacitors, no more expensive sockets with int... Continue reading
- August 15, 2021 by Martin Piper1#RetroTTL, #RetroTTLVideoCard, #C64, #Commodore64, #electronics, #electronicsprojectThis video shows several demos of the new hardware version using the video, chars, sprites, and tiles boards all connected via a new backplane. These can now have 16 colours per char/sprite/tile and t... Continue reading
- April 19, 2021 by Martin Piper#RetroTTL, #RetroTTLVideoCard, #C64, #Commodore64, #electronics, #electronicsprojectThis uses Amiga Turrican graphics on the video hardware and shows a simple demo executed by the Commodore 64... Continue reading
- January 24, 2021 by Martin Piper#RetroTTL, #RetroTTLVideoCard, #C64, #Commodore64, #electronics, #electronicsprojectThis video shows several demos using the new 16x16 pixel tiles board and how it can be used for scrolling and animation. This started life as a working schematic for the video display portion of the o... Continue reading
- November 26, 2020 by Martin Piper#RetroTTL, #RetroTTLVideoCard, #C64, #Commodore64, #electronics, #electronicsprojectThis video reviews the delivered components and PCBs, reviews logic analyser tests, and then tests video output on a Commodore 64. The user port interface has an auto-increment memory address, which m... Continue reading
- November 18, 2020 by Martin Piper#RetroTTL, #RetroTTLVideoCard, #C64, #Commodore64, #electronics, #electronicsprojectIn this video, I test some assumptions about the Commodore 64 user port to drive a simple demuxer and LEDs. I then create a quick prototype 4-bit wide simple memory bus protocol to map the user port 8... Continue reading
- November 17, 2020 by Martin Piper#RetroTTL, #RetroTTLVideoCard, #C64, #Commodore64, #electronics, #electronicsprojectIn this video the character screen board is connected (and worked first time!) then some quick memory bus tests by hand... Continue reading
- November 16, 2020 by Martin Piper#RetroTTL, #RetroTTLVideoCard, #C64, #Commodore64, #electronics, #electronicsprojectIn this video I spend a long time debugging what looks like signal or electromagnetic interference issues. Eventually narrowing the problem down to a long ribbon cable... Continue reading
- November 15, 2020 by Martin Piper#RetroTTL, #RetroTTLVideoCard, #C64, #Commodore64, #electronics, #electronicsprojectIn this video I (almost) finish constructing the character board, discover I'm missing a couple of RAM chips and find a socket the wrong size. But in the end I stack the two boards and see a successfu... Continue reading
- November 12, 2020 by Martin Piper#RetroTTL, #RetroTTLVideoCard, #C64, #Commodore64, #electronics, #electronicsprojectWorking through populating the video generation board and testing the display for expected behaviour... Continue reading
- November 11, 2020 by Martin Piper#RetroTTL, #RetroTTLVideoCard, #C64, #Commodore64, #ElectronicsUpdates while soldering the PCB sockets and testing the crystal timing circuit with a logic analyser... Continue reading
- November 10, 2020 by Martin Piper#RetroTTL, #RetroTTLVideoCard, #C64, #Commodore64Talking about construction plans for this project... Continue reading