VideoHardwareSDK 1.0.0.3 available
Video Hardware
This SDK contains the minimal set of files needed to build, test, and execute emulated video hardware that uses 5V TTL chips. These chips were common in arcade machines before the 1990s and were used to create all manner of customised effects.
Currently this SDK requires Windows and Java 1.8 or better to run. Notably the assembler is C64\acme.exe and this is a Windows specific build.
This SDK contains sources and some built assets from these repositories:
* https://github.com/martinpiper/C64Public * https://github.com/martinpiper/BombJack * https://github.com/martinpiper/BDD6502/releases * https://github.com/martinpiper/ImageToBitplane/releases
To build and run
To convert the artwork assets used in the demo. This does not need to be run every time, only when the assets are changed. Run:
* C64\VideoHardware\assets\convert.bat
To build the code, execute tests, and run the example game. Run:
* C64\VideoHardware\BuildIt.bat
Documentation
Documentation "README.md" files for each component are located in each sub-directory.
More details: https://github.com/martinpiper/BombJack/releases/tag/1.0.0.3
Get MegaWang 2000 Turbo Edition hardware
MegaWang 2000 Turbo Edition hardware
Retro arcade themed video hardware. Building PCBs using 5 volt 74 series TTL chips to display arcade style graphics.
Status | Prototype |
Category | Tool |
Author | Martin Piper |
Tags | Commodore 64 |
More posts
- SDK V1.0.0.7 available for downloadSep 27, 2023
- New audio board and backplaneNov 09, 2022
- VideoHardwareSDK 1.0.0.6Oct 05, 2022
- Audio hardware with all video layersSep 24, 2022
- Debugging scaled sprites hardwareMay 22, 2022
- New tiles and sprites boardsFeb 05, 2022
- Debugging second characters boardJan 29, 2022
- New V8.0 build and testDec 24, 2021
- Second character layer on C64Oct 26, 2021
- Experimenting with scaled spritesOct 13, 2021
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