A downloadable tool for Windows

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Modular audio and video hardware for retro machines like the Commodore 64. Designed to use 74 series TTL through hole ICs available back in the 1980s, something you can solder at home from parts or order ready assembled.

SDK overview:



One of the most recent videos shows a "Shadow of the Beast" demonstration, to show parallax scrolling with precisely timed raster effects. Please do consider subscribing to the YouTube channel if you want to see more updates to this project: 

This project started when old retro arcade hardware was being discussed. In the back of my mind was the often fabled "Mega games" by Imagine Software which were planned to use extra hardware on the Spectrum and Commodore 64 to augment the machine's capabilities. Since this hardware uses TTL logic available back from the same time period I was wondering exactly how much extra graphical grunt could have been engineered and interfaced with these old 8-bit computers.

Truth be told, the Imagine hardware was pretty much just extra RAM https://www.gamesthatwerent.com/gtw64/mega-games/ but this was a fun project to see how far the arcade hardware was pushing the limits of board size and signal complexity.

I was looking at Bomb Jack boards on ebay and pondering how they had enough fill-rate to draw 24 16x16 sprites and have the option for some to use 32x32 mode as well. A friend and I were discussing the clock speed and fill-rate while trying to deduce the operation of the hardware just by inspecting the hand drawn schematics, as you do.

In the end to get some clarity on the sprite plotting specifically I started to transcribe what was thought to be the sprite logic portion of the schematic into Proteus, since it can simulate digital electronics really well.

I use Proteus simulation and PCB design: https://www.labcenter.com/
And PCBWay PCB manufacture: https://pcbway.com/g/Xr8ZrI
( Using the PCBWay referral link above gives you a discount and also helps me reduce the cost of my next board. )

More details: https://github.com/martinpiper/BombJack/blob/master/README.md

Work in progress. Donating for the download will help me know which project is popular.

Now renamed to "MegaWang 2000 Turbo Edition"

https://twitter.com/MartinPiper/status/1448298427142402051

StatusPrototype
CategoryTool
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorMartin Piper
TagsCommodore 64
Linkshackaday

Download

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Click download now to get access to the following files:

VideoHardwareSDK 1.0.0.6.zip 18 MB
VideoHardwareSDK 1.0.0.7.zip 50 MB
Hardware purchase 968 bytes
if you pay $5,646 USD or more

Development log

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