Debugging scaled sprites hardware
MegaWang 2000 Turbo Edition hardware » Devlog
Sprite scaling board debugging completion and full technical demo. Back in the old days of classic retro arcade games, scaled sprites were used to great effect in the likes of Outrun, Thunder Blade , After Burner etc.
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MegaWang 2000 Turbo Edition hardware
Retro arcade themed video hardware. Building PCBs using 5 volt 74 series TTL chips to display arcade style graphics.
Status | Prototype |
Category | Tool |
Author | Martin Piper |
Tags | Commodore 64 |
More posts
- SDK V1.0.0.7 available for downloadSep 27, 2023
- New audio board and backplaneNov 09, 2022
- VideoHardwareSDK 1.0.0.6Oct 05, 2022
- Audio hardware with all video layersSep 24, 2022
- New tiles and sprites boardsFeb 05, 2022
- Debugging second characters boardJan 29, 2022
- New V8.0 build and testDec 24, 2021
- Second character layer on C64Oct 26, 2021
- Experimenting with scaled spritesOct 13, 2021
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