Debugging second characters board
MegaWang 2000 Turbo Edition hardware » Devlog
I go into quite some detail about debugging a second character generation layer board, from a different factory, that was initially delivered not working. Several issues were found and fixed. The same design files were used for the working and non-working boards so obviously the manufacture was at fault.
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MegaWang 2000 Turbo Edition hardware
Retro arcade themed video hardware. Building PCBs using 5 volt 74 series TTL chips to display arcade style graphics.
Status | Prototype |
Category | Tool |
Author | Martin Piper |
Tags | Commodore 64 |
More posts
- SDK V1.0.0.7 available for downloadSep 27, 2023
- New audio board and backplaneNov 09, 2022
- VideoHardwareSDK 1.0.0.6Oct 05, 2022
- Audio hardware with all video layersSep 24, 2022
- Debugging scaled sprites hardwareMay 22, 2022
- New tiles and sprites boardsFeb 05, 2022
- New V8.0 build and testDec 24, 2021
- Second character layer on C64Oct 26, 2021
- Experimenting with scaled spritesOct 13, 2021
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