Tiles board testing
This video shows several demos using the new 16x16 pixel tiles board and how it can be used for scrolling and animation.
This started life as a working schematic for the video display portion of the original Bomb Jack arcade hardware. The hardware has progressed to add extra features not present in the original.
The main project page with dev logs and downloads: https://martin-piper.itch.io/bomb-jack-display-hardware
Graphics used in this video:
https://www.spriters-resource.com/arcade/arkanoid/
https://opengameart.org/content/rpg-town-pixel-art-assets
https://opengameart.org/content/colored-16x16-fantasy-tileset
https://twitter.com/hashtag/RetroTTLVideoCard
https://twitter.com/hashtag/RetroTTL
Get MegaWang 2000 Turbo Edition hardware
MegaWang 2000 Turbo Edition hardware
Retro arcade themed video hardware. Building PCBs using 5 volt 74 series TTL chips to display arcade style graphics.
Status | Prototype |
Category | Tool |
Author | Martin Piper |
Tags | Commodore 64 |
More posts
- SDK V1.0.0.7 available for downloadSep 27, 2023
- New audio board and backplaneNov 09, 2022
- VideoHardwareSDK 1.0.0.6Oct 05, 2022
- Audio hardware with all video layersSep 24, 2022
- Debugging scaled sprites hardwareMay 22, 2022
- New tiles and sprites boardsFeb 05, 2022
- Debugging second characters boardJan 29, 2022
- New V8.0 build and testDec 24, 2021
- Second character layer on C64Oct 26, 2021
- Experimenting with scaled spritesOct 13, 2021
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