Sprites and background screen
This video shows the sprites board and background character screen board working together to produce an animated display with two layers. This boosts the graphical capability of the host retro machine, in this case a Commodore 64.
Each 16x16 pixel sprite can have seven colours with one transparent colour showing the layers behind. Some sprites can also be 32x32 pixels. Some sprites can also be full height, with a repeating 16 pixel vertical pattern. Each sprite has a choice of 32 palettes.
The character background layer has 1024 characters of 8x8 pixel, with seven colours and one transparent colour. Each character has a choice of 16 palettes.
Characters and sprites support horizontal and vertical flips.
The other two layers are currently opaque pixels and not visible.
Get MegaWang 2000 Turbo Edition hardware
MegaWang 2000 Turbo Edition hardware
Retro arcade themed video hardware. Building PCBs using 5 volt 74 series TTL chips to display arcade style graphics.
Status | Prototype |
Category | Tool |
Author | Martin Piper |
Tags | Commodore 64 |
More posts
- SDK V1.0.0.7 available for downloadSep 27, 2023
- New audio board and backplaneNov 09, 2022
- VideoHardwareSDK 1.0.0.6Oct 05, 2022
- Audio hardware with all video layersSep 24, 2022
- Debugging scaled sprites hardwareMay 22, 2022
- New tiles and sprites boardsFeb 05, 2022
- Debugging second characters boardJan 29, 2022
- New V8.0 build and testDec 24, 2021
- Second character layer on C64Oct 26, 2021
- Experimenting with scaled spritesOct 13, 2021
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