Commodore 64 display tests
MegaWang 2000 Turbo Edition hardware » Devlog
In this video, I test some assumptions about the Commodore 64 user port to drive a simple demuxer and LEDs. I then create a quick prototype 4-bit wide simple memory bus protocol to map the user port 8 bits to 32 bits. This is then used to allow the Commodore 64 to runs some display tests using the hardware.
This is the last video in the series until I get the next batch of PCBs for the full user port interface and sprite board.
Special thanks to https://monstersgoboom.itch.io/ and Oziphantom for the encouragement and tech discussions during the engineering phase of this project.
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MegaWang 2000 Turbo Edition hardware
Retro arcade themed video hardware. Building PCBs using 5 volt 74 series TTL chips to display arcade style graphics.
Status | Prototype |
Category | Tool |
Author | Martin Piper |
Tags | Commodore 64 |
More posts
- SDK V1.0.0.7 available for downloadSep 27, 2023
- New audio board and backplaneNov 09, 2022
- VideoHardwareSDK 1.0.0.6Oct 05, 2022
- Audio hardware with all video layersSep 24, 2022
- Debugging scaled sprites hardwareMay 22, 2022
- New tiles and sprites boardsFeb 05, 2022
- Debugging second characters boardJan 29, 2022
- New V8.0 build and testDec 24, 2021
- Second character layer on C64Oct 26, 2021
- Experimenting with scaled spritesOct 13, 2021
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